**View in Room previews any artwork at true scale in a virtual room, so a client can see how it lives on a wall before it leaves the crate — on the screen, through the camera in AR, and with your own 3D models. This article describes WrkLst 10.**

## What it does

The preview uses the work's real dimensions, which is the whole point: it is not an impression, it is the actual size of the piece in a room. Flat works hang centred at eye level the way they would really be hung, and sculpture and crated works can be previewed too.

Open a work and expand its **View in Room** section. In the viewer you choose the **Measurement** it is shown at when a work has several, the **Placement** — on the **Wall** or **Free** in the room — and whether a **Figure** or a **Bench** stands beside it for scale, with the **Figure height** of your choice. Drag to rotate the room, shift- or ⌘-drag to pan and shift- or ⌘-scroll to zoom; **Fullscreen** fills the screen for a client.

In the work's form, each size in the **Dimensions** section can be marked as the **View in Room default** and given its own **View in Room image**, so a diptych or a work with and without frame is shown with the right picture at the right size.

## The artwork, not the wall

An installation photo does not bring the wall around the work into the room. View in Room finds the artwork in the picture by itself and shows just that, checked against the work's measurements. The **Crop for View in Room** button in the viewer lets you choose **Automatic**, **Manual** — drag the corners so the box covers exactly the artwork, with **Keep the measured proportions** to hold the ratio — or **Whole image**. Only View in Room uses this crop; the image itself stays exactly as it is everywhere else.

## AR: the work on your own wall

On iPhone, iPad and Android, **View in AR** places the work at its real size through the camera. Choose **On a wall** or **On the floor**, tap the wall or floor to hang or place the work, and tap again to move it.

## Your own 3D models

For sculpture and objects, add a 3D model under the work's **3D Models** section with **Add 3D model**: a GLB file works best, USDZ works too, up to 100 MB, and the model should have the work's real size. View in Room and AR then show the real object instead of a box, on the wall or on the floor. If the file is not at the right size, WrkLst says so and offers **Fit to the dimensions**.

Where a model comes from: an iPhone Pro (12 Pro or newer) or an iPad Pro scans an object in a few minutes — in the WrkLst app, which adds the model to the work, or in Apple's Reality Composer, whose USDZ file you add here. Matte objects with some texture scan best; mirrors, glass, polished metal and very thin parts do not. For finer detail, a handheld 3D scanner or a scanning service, as museums use them, delivers a GLB at real size, and a model built in Blender, SketchUp, Rhino or Cinema 4D can be exported as .glb.

## Units

Dimensions can be shown in centimetres or inches, so the same preview works for a European and an American client.

## When to use it

It answers the question clients ask most often and photographs answer worst — how big is it, really. It is also useful internally when planning a hang and deciding what fits a wall.

## Related articles

* [Presentations](/hc/wrklst-docs/articles/1767343260-presentation)
* [Creating New Artwork](/hc/wrklst-docs/articles/1767342602-creating-new-artwork)
* [Artwork images: upload, edit, view and download](/hc/wrklst-docs/articles/1790900008-artwork-images-upload-edit-view-and-download)
* [Exhibitions](/hc/wrklst-docs/articles/1767343151-exhibitions)
